Game Development
Fruitie's Farm
A cozy farming adventure about bringing a forgotten world back to life.
Overview
Fruitie's Farm is an original cozy farming adventure where players restore abandoned land, befriend the Fruities, and slowly rebuild a world that time left behind. Every harvest brings a little more colour back to the valley.
The project is built end to end in-house: characters and props are modeled and rigged in Blender, then brought into Unity where the farming loop, interactions, and gameplay systems are programmed in C#.
Bluebell — the blueberry farmhand — was the first Fruitie designed, and became the benchmark for the visual language of the whole cast: soft shapes, warm materials, and a face that reads clearly at any distance.
Inside the World
Highlights
The Fruities
A cast of characters built around fruit silhouettes, each with its own personality, idle animations, and role on the farm.
ExploreFarming Loop
Plant, tend, and harvest across seasons, with the valley visibly recovering as players restore each plot of land.
ExploreBlender to Unity Pipeline
A production pipeline built to move characters from sculpt to rig to a fully playable prototype without losing fidelity.
ExploreWorldbuilding
The valley carries its own history — the farms were abandoned for a reason, and players uncover it as they rebuild.
ExploreNext World
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